Some playtesters voiced their concern that physical unit token will be unwieldy to use or impossible to implement. So I designed a two layer tile that is easy to handle even if it holds multiple tokens.
The health markers are flippable 1/2 and 3/6 tokens. This way it is possible to represent 4 health unit with 2 tokens and each point of damage taken with 1 flip or token removal. Units up to 9 health can be represented with 2 tokens. I may need to work on visual representation, perhaps make 3/6 token physically bigger.
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