Tuesday, February 12, 2008

Clifford D. Simak and MMORPGs.

In this post I will discuss "City"(1952) by Clifford D. Simak, in modern context. I will not analyze the book as whole: it is outside of the scope of this post. However, I will explain the connection between “webster” civilization and massively multi player online games (MMORPG).

Many experts are concerned about the growing number of players addicted to MMORGPs. Such games provide a virtual reality for players, and some players may find themselves spending more time in game than living real life. Psychologists often describe this as a pathology and propose doubtful methods of solving the problem.

The problem could become a nation-wide epidemic. The Chinese government defined digital addiction as a clinical disease that, in some cases, must be treated by specialists. It also imposed legal limits on the amount of time players may spend in game. Numerous online resources advise on how to overcome attraction. Some researchers claim, that 40% of World of Warcraft's multi-million user-base can be classified as addicted. The addiction takes its grim toll with human lives.

Virtual worlds are, for some, more attractive than real life. Economists said there is a competition for time, and the real world is rapidly losing its advantages. Digital technologies already provide an incomplete alternative to life itself.

In Simak's "City," human technology has advanced to transform human beings to native Jupiterian lifeforms while preserving consciousness, memories and personality. The life of Jupiterian species is far superior to what humans have. The technology is mature enough to provide a complete alternative to human existence. Mankind is tempted by it and succumbs. Fortunately four our reality, virtual worlds remain unable to feed people with nutritious pixels.

Did characters of Simak's book suffer from "acute addiction to being a Jupiterian"? Did they expose evil behavior? Did they all go mad? Did they fail by not seeking aid of competent psychiatrist?

We do not need to fight addiction to games, but we should try to learn from Simak's wisdom. The real world must become competitive, or the quality of virtual life must be decreased. Is there any other option?



Special thanks to Derrick Sobodash for editing stupid mistakes out of this post.

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